This worked originally, but at one stage just stopped entirely. By clicking Sign up for GitHub, you agree to our terms of service and I tried placing them a block further away than they are now but they still don't work. from statues must be collected in a Diary (Necronomicon) either by holding it within a placed statue's range or by placing the Diary on an energy pedestal at the proper distance from the statue(s). This is weird, and large mod. milibucket 5 yr. ago Yes I have them crafted with shoggoth flesh Looks I have the distance one block too far. to your account. Since they can break any block other than monolith stone, it generally works well to let some water flow in their lair (they swim too slowly to pass flowing water) and then mine out monolith stone until you have enough to block the entrance and give yourself a safe killing spot. The Coralium Plague Ritual requires 4 Abyssal Stone on the 4 corner Pedestals, a Shadow Gem and 3 Coralium Plagued Flesh on the remaining 3 pedestals. Do Not Sell or Share My Personal Information. 2. Spawns eight fireballs 10 blocks above and 2 blocks around the disruption target, going directly down. In order to craft the Energy Pedestal that allows you to charge your Necronomicon for use in rituals, you will need seven (7) monolith stone, one full shadow gem, and one coralium pearl. Statues do not fuel energy pedestals/collectors. They will begin to spawn in unexplored areas. Creators. Specifically, rendering it with the sky texture (or something else) of the dimension that is leads to. 08 Apr 2023 17:43:31 The "traditional" (part of the original Abyssalcraft mod) way of acquiring a statue is a very dangerous (and frustrating) process, which is made significantly more difficult by the projectiles the shoggoths fire and the surrounding terrain. Worth noting you'd need to enable performing rituals there (since the new portals are created through rituals rather than the key just placing them down all nilly willy). //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=G-furA1XObAMapsxPgwvu3CfIBpNP1-uaRYJ2Ql0W1WAhDhk,//www.planetminecraft.com/css/editor.css?v=Y3jUJlrotcaZcSq_RmVNeztoV_xKnvRXIfCp7cel3gNuOShk, [1.12.2] [Forge] [SSP/LAN/SMP] AbyssalCraft V.1.9.13.1 Minecraft Mod, Official CurseForge page for AbyssalCraft. At this point, you can either kill the shoggoths or let them despawn, then run back and get the statue (and mine out at least 11 monolith stone as well - you'll need it later.). 1 comment SolThePupper commented on Sep 19, 2020 Bug Description Did this behavior use to work in the previous version? Even if you don't post your own creations, we always appreciate feedback on ours. Have a question about this project? cuz i would love to see this mod received a new update :). 2 comments. Dread is an enchantment added by AbyssalCraft. A disruption is indicated by lightning striking the statue. There are many variations of this, but the key is to allow yourself to stay safe while killing enough shoggoths to acquire eight (8) shoggoth flesh. Applies a slowness affect to all players within range. - Statues now produce smaller amounts of Potential Energy, but can be amplified by Charms (Range, Power, Duration) - Added Monolith Stone Pillar - Removed old Crystals entirely - Added Ritual Charms (allows you to temporarily boost statues) - Added Cthulhu Charms - Added Hastur Charms - Added J'zahar Charms - Added Azathoth Charms Discover the magic of the internet at Imgur, a community powered entertainment destination. Converts the area within a 8 block horizontal radius to darklands. This is crafted from six (6) stone or stone-like blocks and any combination of coralium gems (as in JEI). Statues can be rolled in advanced or veteran level loot cases. All creations copyright of the creators. Creates soggoth ooze in the area imediatly surrounding the disruption target. Also deals damage if the items is in a players inventory. B. Do Not Sell or Share My Personal Information. Statues do not fuel energy pedestals/collectors. There is also a decorative version of these blocks that don't have any uses in particular. In lategame, Statues can be easily obtained through temple structures in the Omothol which each contain 3 functional statues. I'd still love a version of this for 1.7.10, but no one makes mods for 1.7.10 anymore, unfortunately. The Chunk of Coralium can be crafted using one Abyssal Stone surrounded by 8 Coralium Gem Clusters (9 gems). The Demon Cow spawns upon the death of an "evil" Cow which will pursue and attack the player once within its range. Randomly swaps the location of all entities withing range. Maybe a config option which Dimension the first Portal is made in? I haven't checked since last year. P.E. - Added Energy Pedestals (temporary solution for gathering Potential Energy, apart from standing within 16 blocks of a statue) - Rewrote the Ritual section of the Necronomicon (and added pictures) - Rewrote the AbyssalCraft section of the Necronomicon (and added pictures) - Now runs on Forge 10.13.4.1448 passively. Due to its relative abundance as a resource, Shub-Niggurath Statues are the cheapest to craft. 2010 - 2023 Cyprezz LLC. E.G., go to an ocean or swamp biome and mine, just like you would in vanilla for ore. Jojovein Wiki is a FANDOM Games Community. With the proper charm and two monolith stone pillars underneath, a statue can transfer PE up to a distance of 8 blocks away horizontally and 2 blocks downward. Sign in It seems therefore that the only broken thing is: Energy Containers never "output" energy through relays Once constructed, a place of power can be activated by right-clicking the block of monolith stone under the statue with a Diary. Another thing that has been getting more focus is influences from the works of H.P Lovecraft, adding even more evil to that which is already in the mod. Every player within range has a 1 in 10 chance of being hit by lightning. Statues do not fuel energy pedestals/collectors. this mod has that, along with chickens and cows), Mobs and animals composed of antimatter (usually a good idea to keep them from colliding with their regular counterparts, because physics), 4 new dimensions (each more evil than the previous), 15 new ores, among them 3 that generate in the Overworld, 2 new explosives (one is used a core component for the other), 17 new food items (among them flesh you probably shouldn't eat, food on plates and MREs), 4 new Machines (allowing you to manipulate materials on a atomic level, or simply engrave coins), 2 new trees (one found in the Overworld, other found in the second dimension), 3 new potion effects (each in some way capable of converting an entity into another, whether it's a plague or simply antimatter), 4 new enchantments (allowing you to spread plagues, or simply deal more damage to living shadows, among things), A new magic system (using ancient grimoires and rituals), A new form of energy (used in conduction with the aforementioned magic system), And lastly a book that keeps track on information regarding most of these things (things not directly mentioned are likely not that tied to progression, but a section for misc information is being put together for that). Have a question about this project? Once you have traded for 8 shoggoth flesh, you can then make a statue as indicated by JEI. 2. You can find them in structures of Darklands biome, above a Monolith Stone Pillar. If you're a mod user (or a mod author) and you want to have an integration between AbyssalCraft and mod X, you can post suggestions for it here or on the Github repository for the mod. Removing the the Transmutator recipe for transmuting End Stone to Ethaxium. Direct structures for places of power can be found listed in the Diary (Necronomicon) section of the same name. Images. Lastly, the current speed of entropy is 5-9 per cast. Disruptions are random events that can take place when harvesting Potential Energy using a statue. How does one connect an energy collector to a Place of Power? Statues supply PE to any valid energy acceptor only within a certain range of itself, which can be seen by occasional particle effects going between the statue and the energy acceptor. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Statues are tributes to Lovecraftian deities which generate P.E. Either way this is one of the best mods I've played since TLON that was discontinuedI think. Does anybody have any clue what could be wrong? Tried new statues as well generated by lesser shoggoths. So i am making a modpack i'll make sure to follow your instructions. The "traditional" (part of the original Abyssalcraft mod) way of acquiring a statue is a very dangerous (and frustrating) process, which is made significantly more difficult by the projectiles the shoggoths fire and the surrounding terrain. It will not, as there were a lot of small changes in code across the two versions (but the changes were large enough to breaking compatibility). If you have any thoughts or drastic changes you'd like to see, leave a comment here (or in any place where I'll see it), and I might take those thoughts into consideration. And deals a small amount of damage for every item. More on them later. But it seems like no matter where I put the energy collector, or what Place of Power layout I use, the statues never power the energy collector. SevTech: Ages Wiki is a FANDOM Games Community. It will be good if portal entities vary in textures. P.E. Teleports all in range players to a random position nearby. Hello fellow minecrafters, this is my first official mod. Types of Disruptions Collected from ( the completly uncommented) github source code. Build an App; Publish a mod; Why Overwolf; App documentation; Mod documentation; Apparently it's to do with the position of the collectors and the statues; I've found they operate correctly but only at very odd angles - for example: Statue is 4 blocks away and one to the side of the collector: works. AbyssalCraft is an exploration-based mod created by Shinoow. They are on monolith pillars. There are two methods of acquiring an abyssalcraft statue, both of which are fairly demanding, and will be covered below. Do Not Sell or Share My Personal Information. I figured out the problem - I was testing in a world with doDaylightCycle set to false (we were doing Astral Sorcery stuff and tired of waiting for night). Once you have at least eight flesh, you can leave, and use the flesh to craft a statue as indicated by JEI. Enough about that, let's dig into the mod! Coralium oceans might also be worth a shot; later versions could add more ""life"" underneath. Note that this entire process is extremely dangerous, and you should have a good shield (preferably bronze) and full armor (preferably bronze) - and don't be surprised if you die a few times. Lovecraft. More importantly, in this way, you won't need to charge energy manually. privacy statement. a trunk with some "branches", no leaves). After this, place the statue you already crafted three blocks away from the pedestal (that's two open spaces, then the statue on the third space). If you use an autoclicker, you can get PE so fast that you wont even need statues anymore. It would be cool if there were more accessories that buff the player maybe at the cost of PE. Given that Omothol now generates quite a number of Ethaxium (in the farm) or its variant (bricks and so on, can be transmuted), this change should be reasonable. In fact, if you have ever tried to charge PE with a large amount of statues (furthermore, making statues equip the corresponding charms), you would find it far more faster than using entropy spell with auto-clicker (like 300 PE/s). The suggestion should be balanced between the two mods, and most of all, be reasonable. Each statue represents one of the " Great Old Ones " from Cthulhu Mythos. EDIT: Okay, so sacrificial altars collect PE correctly, and relays can move PE from sac altars to energy pedestals/collectors, PE can be moved via relays from energy pedestals/collectors to Energy Containers; but never move energy out of the energy container. Drains the Potential Energy form a nearby item that contains energy. The text was updated successfully, but these errors were encountered: This issue is being automatically closed because it does not follow the issue template. The Advancement "Pedestalling for Time" is not particularly difficult, but can be frustrating due to confusion about the location of coralium. passively. Once you have the monolith stone, you can craft the Farming for Blockheads Market, where 24 monolith stone can be traded in exchange for a single shoggoth flesh. When you feel prepared to be able to tank or avoid damage, head into the depths of the shoggoth lair. Help on resource pack not loading into MC resource pack screen. All rights reserved. I strongly agree with more Biomes, maybe a few trees, what about abandoned Villages? Your Necronomicon is now filling up with PE, which will allow you to perform arcane rituals! Replaces all passive animals within range with evil versions that attack the player on sight. In my opinion the place should be a lot more lethal, more caves, more structures, maybe with mobs. | E08 (SevTech Ages Modpack) Ector Vynk 59.6K subscribers Subscribe 168 Share 21K views 4 years ago Welcome to this SevTech: Ages. There is also a decorative version of these blocks that don't have any uses in particular. Energy relays don't seem to be able to transfer energy from/to Energy Containers either; it's like the block to block network has died a horrific death somehow; yet block to player-held necronomicon is fine. Applying a charm with a range amplifier will increase the horizontal range by another 2 blocks in any direction, 3 if the amplifier's deity matches the statue, but has no effect on the vertical range. when coupled with decades of work to dismantle democracy in his own country. Already on GitHub? 1. I also made sure that the statues were not decorative. Edit: I also read in multiple places that holding the necronomicon in front of the statue should charge it as well, but that doesn't work either. AbyssalCraft is a mod centered around exploration, but with a growing magic influence. Randomly swaps the location of coralium can be easily obtained through temple structures in the area a... Balanced between the two mods, and will be covered below sure to follow your instructions fast you. We always appreciate feedback on ours, let & # x27 ; s dig into the depths of the lair..., head into the mod contains energy be crafted using one Abyssal Stone surrounded by 8 coralium Gem (! 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