The game has become quite popular for its unique PvP gameplay. Using a T1 Skill Book of the same type/color as the skill provides 150 EXP. When main gun shots hit 13 times: increases own Firepower by 3.5% (8%), effect can stack up to 3 times. For the first 3 battles of each sortie that the fleet this ship is in is deployed: every 20s, fires a special barrage (DMG is based on this skill's level); For the 4th and 5th battles of each sortie that the fleet this ship is NOT in is deployed: every 20s, fires a special barrage as long as this ship is still afloat (DMG is based on this skill's level). When Staff Cat increase TRP for all SS ship girls in the assigned fleet. Increases this ship's FP and ACC by 5% (15%). At the start of the battle and every 20s after that, the lead ship in your vanguard gains a shield. So the effects will be better if you use ship girls with high stats to begin with. 3s after this barrage was fired, up until 3s after this ship's next Main Gun volley: targets a random META ship in your fleet and increases that ship's DMG dealt by 3.5% (8%); if this ship is your Flagship, any ship in your fleet becomes eligible for this buff. The stats remain the same for every named cat. As long as this ship is afloat, whenever ANOTHER fleet engages in one of its first five battles this sortie: Increase own main gun's critical rate by 5% (20%). Every 20s, fires a Lv.1 (Lv.10) special barrage (damage is based on the skill's level). Increases this ship's max Detection Gauge value by 15 and decreases her DMG taken from aircraft by 4% (10%). Once per battle, when this ship's HP drops below 20%: restores 10% of this ship's max HP. Not wonderful, but still a pretty standard Staff Cat. Spawns the shield again 30s after time-out timer. When the battle starts: increases this ship's FP and TRP by 3.5% (8%). Every torpedo launch has a 15% (30%) chance to launch another round. These skills are permanently locked to your cat. At the start of the battle, if there are 3 or more Iron Blood ships in the same fleet: increases this ship's Crit DMG by 5% (20%); if there are no other Iron Blood ships: instead increases this ship's RLD by 1% (10%) and AA by 5% (15%) and further increases the proc chance of this ship's special airstrike by 30% and enhances it. It's a complex maze of RNG and minimal stat boosts. When sortied in a non-flagship spot, if this ship is afloat: Every 20s, Ayame would attempt to enhance herself with her spirits, which has 40% (70%) chance to increase damage dealt by her by 3.5% (8%); effect can stack up to 3 times. 20s after the fleet this ship is NOT in starts a battle: heals that fleet's Vanguard for 1.5% (3%) HP. This ship's Main Gun ammo type is changed to shells, switching between Red and Blue when firing Main Gun. Force Musashi to become Detected as well if they become Detected; Cause Musashi to be prioritized by enemy attacks if they are both valid targets. Increases Main Gun critical rate by 15% (30%), but increases its Spread Range by 1. The barrage inflicts Armor Break to enemies it hits. If a ship's barrier expires without breaking, heal that ship for 70 hitpoints. At the start of the battle: fires a torpedo barrage (damage and pattern of barrage is based on skill level). Once per battle, when a ship in your Vanguard falls below 30% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 1.5% (6%) of Wakatsuki's max HP in DMG. Anti-Air (AA) you want the cat with the highest Tactics. Additionally, when this ship's HP falls below 50%: for 8s, increases this ship's EVA by 15% (30%) and restores a total of 8% of its max HP (this effect can only be triggered twice per battle). Every 20s: launches a Lv.1 (Lv.10) special barrage that decreases the Speed of all enemies hit by 20% for 5s (DMG is based on the skill's level). At the end of the effect, heals for 20% (50%) of the damage taken and increase own Firepower by 4% (10%) (stacks up to 3 times). As mentioned above, for a better understanding we have divided the characters into tiers according to their performance in the battle. Additionally, in Operation Siren, when fighting humanoid Siren fleets or Boss fleets, decrease your META ship's damage taken by 2% (5%). Heres an in-depth Azur Lane guide regarding Meowfficers! This ship starts the battle with 1 Airstrike loaded. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Changes this ship's Torpedo Spread Angle and, 10s after the battle starts, when this ship fires her torpedoes: 50% (100%) chance to fire another wave of torpedoes and increase this ship's EVA by 15% for 6s (10s cooldown between activations). Once per battle, if Health is below 25%, upon taking damage: increases own Evasion Rate by. When this ship sinks an enemy: increases this ship's FP by 5% (15%) and RLD by 10% (30%) for 12s. Just use them as EXP fodder for your higher rarity cats. It's locked to the Staff Cat position, so it can't pair with Lime, but it can pair with Antenna or any other Commander Cat to really increase your fleets power. stat If this ship is NOT in the frontmost position, increase this ship's critical damage by 15% (25%), and every 15s, 40% (70%) chance to fire a special barrage (damage scales with skill level). They can strengthen your fleet with "Skills" and "Abilities" to turn the battle in your favor. When assigned as the Staff Cat: increases the EVA of your DDs by a small (actually moderate) amount based on the Support stat. Three CVs/CVLs: Launch torpedo bombers and dive bombers. Also increases Vanguard's Crit Rate by 3% (12%) starting at skill level 7. Increases this ship's FP and ACC by 1% (10%). Decreases this ship's torpedo DMG taken by 5% (15%). and our Escort ships within the smokescreen have 20% (40%) additional Evasion Rate, does not stack with same skill effect. They are sorted into three broad categories: Offensive (Red), Defensive (Blue), and Support (Yellow). When entering battle: fires a special barrage with 100% critical hit chance (damage scales with skill level). Every 30s: deploys 2 rotating shields that can each block up to 10 shells. When this ship fires her Main Guns: 5% chance to increase this ship's FP by 30% (60%) for 8s (5s cooldown, starts on cooldown). Consider following this guide if you want to boost your performance in this game. Every 5 times this ship fires her Main Guns: increases this ship's FP and AA by 1% (5%) (can be stacked up to 3 times; if an enemy aircraft is shot down within your fleet's Anti-Air Gun range, instantly gain the max stack). This ship's damage bonus with manually-aimed salvos becomes 25% (40%). The first airstrike will also contain extra torpedo bombers. This additional effect is not mentioned in-game at all, in-game description incorrectly states 5% (15%), In game description specifies torpedo bombers and dive bombers, In game description says 8s but presumably is actually 9s to avoid ambiguity, In game description says 10s but presumably is actually 11s to avoid ambiguity, Additionally, at Level 8 and higher'"`UNIQ--ref-00000008-QINU`"', to increase this ship's DMG dealt by 100%, In game text incorrectly says chance for Airstrike to deal double DMG, She is unlisted as a recipient in-game, yet she is affected, In-game does not state this, but another ship does have to sink, it will not trigger on fight start, The ship that sinks does not have to be in the vanguard, At level 10 only, changes to decrease, possible bug, In game description incorrectly states "The fourth time", Every 4 times'"`UNIQ--ref-00000021-QINU`"', In game description incorrectly states "The second time", Every 2 times'"`UNIQ--ref-00000009-QINU`"', In-game description incorrectly says torpedo DMG, If this ship is a Heavy Cruiser, slows enemy ships, In-game description incorrectly states "Slows enemy Heavy Cruisers", Every 2 times'"`UNIQ--ref-00000025-QINU`"', In game description incorrectly describes this as Armor Break(firepower), aviation damage'"`UNIQ--ref-00000007-QINU`"', In-game text incorrectly says chance for Airstrike to deal double DMG, In game description incorrectly states "The third time", Every 3 times'"`UNIQ--ref-00000021-QINU`"'. During battle, increases own Firepower by 20 (80) every 8s. If this ship has an AP or SAP Main Gun equipped, when she hits an enemy: If this ship has an Iron Blood Secondary Weapon equipped, when she fires her Secondary Weapon: 40% (70%) chance to fire a follow-up attack. Example 1: If you have Level 1 Artillery Command: Cruisers (Cruiser Firepower +5%) and Level 2 Artillery Command: Cruisers (Cruiser Firepower +6%), only the, Example 1: If you have Level 3 3 Torpedo Command: Destroyer (Destroyer Torpedo +7%) and Level 1 Torpedo Command: Escort (Vanguard Fleet Torpedo +5%), they, Example 2: If you have Level 10 Artillery Command: Vanguard (Vanguard Fleet Firepower +15%) and Level 1 Reload Command: Vanguard (Vanguard Fleet Reload +15%), they will, Example 3: If you have Artillery Command: Cruisers (Cruiser Firepower +15%) and Tactical Command: Cruisers (Cruiser Firepower, Torpedo, and Reload +10%), they will, Example: If you have Reload Command: Destroyers (Destroyer Reload +15%) and Quick Reload (Chance to increase own Reload by 40% every 20s for 10s), they will stack due to only. This buff does not apply to the airstrike that triggered it. After the battle starts: for 30s, increases your Vanguard's Torpedo Crit Rate by 10.0% and Torpedo Crit DMG by 10% (25%). Increases this ship's DMG to enemy BBs by 10% (20%) and decreases the DMG it takes from Salvos by 10% (20%); Increases the DMG dealt to enemy BBs by other CVs and CVLs in this fleet by 5% (10%). Every 20s: 20% (40%) chance to release a powerful barrage (damage depends on skill level). (This AA buff is a flat stat increase, not a percentage buff.). If this ship has an HE Main Gun equipped, or if there is another Iron Blood ship in your fleet when the battle starts: increases the above barrage's activation chance by 20%. Every 12s after the start of the battle: launches a randomly chosen special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies (DMG is based on skill's level). Very useful. During that battle, whenever an enemy gets within close range of your ships, fire a supporting barrage (barrage damage is based on skill level). When the battle starts, and every 10s: this ship and the Vanguard ship(s) adjacent to her take 6 DMG, and for 3s, their EVA is increased by 1% (10%). After this barrage is fired: decreases the load time of this ship's next Airstrike by 10% (20%). There is a list of all the talents on the wiki. When sortied with another CV or CVL, decrease all damage your flagship takes by 5% (15%). Every 4 times this ship fires her Main Guns: your fleet gains 10 AP. When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. Does not stack with other command skills that have similar effect. Once per battle, if this ship is equipped with. Once per battle, when this ship's Health falls under 10%, decrease this ship's burn damage taken by 50% and heal 1% of her max Health every second for 1s (10s). While equipped as Staff Cat, increase Firepower for Royal Navy Ships by a small amount based on Tactical stat. Increases this ship's AA by 5% (15%). Once every 15th (6th) time this ship fires its Main Guns: the next Main Gun salvo will deal Crit DMG. If this ship is equipped with the. Azur Lane all girls. This ship deals 40% (60%) more damage with each aimed shot from its main guns. Increases the Effective and Shell Range of this ship's main gun to 75, and increases this ship's. Once per battle, when Health falls below 20%: recovers 15% (25%) of max Health. Damage is based on Tactics stat, as well as levels and fleet powers of both fleets. Tier 1 Champagne Georgia Monarch Amagi Bismarck Brnhilde Duke of York Gneisenau META Hood Nagato Patricia Abelheim Repulse META Richelieu Seydlitz Sovetskaya Belorussiya Tier 2 Warspite Izumo Akane Shinjo Alabama Arizona META Honoka Iori Minase Kii Prince of Wales Renown META Roma Scharnhorst META Sovetskaya Rossiya Tosa Little Renown When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's RLD by 15% (30%). [Operation Siren] In combat, increases Firepower and Reload by 5% (15%), and Torpedo stat by 4% (8%) for all Destroyers from Destroyer Division 8 (. If there is at least 1 CV or CVL in your fleet: the aforementioned effects apply to all of this ship's Airstrikes. Every 35s, recovers HP of entire fleet equal to 1% (3%) of Akashi's max HP. Additionally, increases this ship's Crit Rate by 1% (10%), and increases her damage against Heavy Armor enemies by 5% (15%). While equipped as Staff Cat, increase Accuracy of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. Fire a special barrage (damage is based on skill level). Enemies remain at 0 speed for an additional 1.5s, after which this debuff expires and their speed returns to normal. Each Meowfficer stat contributes a share of the effective Every 20s: 45% (75%) chance to launch a Lv.1 (Lv.10) special airstrike based on the type of aircraft equipped in this ship's first gear slot (DMG is based on the skill's level.). A very good destroyer Commander Cat. Decreases the loading time of this ship's 1st wave of torpedoes by 30% (70%), but decreases the DMG dealt by her next wave by 70% (30%). This is by design and a fair part of the process considering the nightmare it will be to get the particular skills you desire on each Meowfficer. (Limited to 1 trigger per battle.). Increases experience gained by Destroyers by 6% (18%). 5s after this ship finishes loading its Airstrike: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Just be careful to lock and unlock the correct Meowfficers. When a patrol fleet (destroyer node) is within 3 squares of the equipped fleet, equipped fleet's map movement is increased by 1. Decreases this ship's cannon DMG taken by 3.5% (8%). When this ship fires her main guns, 50.0% (100%) chance to fire a special barrage (barrage damage is based on skill level). Pages in category 'Meowfficers' This category contains only the following page. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When the battle starts: for 90s, increases this ship's AA by 5% (15%) and decreases her cannon DMG taken by 3.5% (8%). Once per battle, when this ship has lost a total of 25% of her max HP in a battle: restores 3.5% (8%) of this ship's max HP. Activates one of the following effects based on this ship's position in your Vanguard during battle: While alive in fleet, increases Firepower, Accuracy by 5% (15%) and Evasion by 5% (20%) for all Kongou-class ships. Increases this ship's FP by 3.5% (8%). Every 15s during battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Decreases the loading time of this ship's Main Guns by 20% (40%). (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). If there is any other Dragon Empery ship in your fleet: decreases this ship's DMG taken by 1% (10%). When this ship attacks an enemy DD, her ACC further increases by 1% (10%). Every 15s switch between following effects: When sortie with other J-Class destroyers in same fleet, reduce damage taken by other J-Class destroyers by 8% (20%), and take 8% (20%) more damage. Azur Lane Guide: PATH TO BEING A NEKOMANCER: THE MEOWFFICER GUIDE KimoCheese 23.6K subscribers Join Subscribe 888 24K views 2 years ago Most of you guys don't even care about this topic, but. The EXP curve is beyond insane for cats in general. All Vanguard ships deal 50% (100%) more ramming damage and take 20% (30%) less damage from ramming. Increases this ship's DMG to enemy BBs by 5% (15%). Both ships are healed by 3.5% (8%) of their maximum HP. If you are curious to find more about this amazing game, as well as a complete Azur Lane tier list, then this article is just what you were looking for! [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. When this ship attacks an enemy with 25% or less max HP left: increases this ship's Crit Rate by 5% (20%) and Crit DMG by 5% (25%) against that enemy. Can be used as material to Limit Break any ship of Ultra Rare (UR) quality. Increases damage dealt to Destroyers, Light Cruisers, and Aircraft Carriers by 1% (10%). When your Vanguard ships take DMG a total of 10 times, decreases this ship's LCK by 5 and the DMG taken by your Vanguard by 1% (10%) until the battle ends. We and our partners use cookies to Store and/or access information on a device. When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50% (80%) chance on launch to improve this special airstrike). While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). Increase damage dealt to enemy BB, BC, and BBV. In PvP mode, players participate in real-time . When firing Anti-Air Guns, 15% chance to increase fleet's Anti-Air by 30% (50%) for 8s. Also, for defeating different kinds of enemies players are required to reroll a variety of characters. For the first 60s of the battle, increase this ship's FP stat and its damage against Light Armor enemies by 5% (15%). While equipped as Staff Cat, increase Reload of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. Increases own damage dealt to CVs by 5% (20%). Increases this ship's damage against Heavy Armor enemies by 5% (15%). Every 20s: 40% (70%) chance for this ship to enter Annihilation Mode, firing a powerful barrage and increasing this ship's RLD by 200% for 10s. The burn lasts for 30s. Every 20s: 40% (70%) chance to launch a Lv. At the start of the battle, if there is a Sakura Empire DD afloat in your Vanguard: every 18s, targets your Vanguard ship with the lowest% of HP left and heals her for 1% (3%) HP (can activate up to 4 times per battle); if no Sakura Empire DD is present, instead increases this ship's TRP by 5% (15%) and, with a 70% chance every 18s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 20s after the start of the battle, 45% (75%) chance to fire a special barrage (barrage damage scales with skill level). As long as this ship is afloat, when a fleet this ship is NOT in starts a battle: Every time 2 enemy aircraft are shot down within your Vanguard's AA range: increases this ship's AA by 1.5% (6%) (can be stacked up to 5 times). Increase this ship's AVI by 1.0% (10.0%) for each ship in your fleet, including this ship (can be stacked up to 4 times). When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Whenever this ship's All Out Assault skill activates: decreases the loading time of this ship's next Torpedo wave by 1s (3s). Increases Reload for all CVLs in the fleet by 5% (15%). After you have upgraded a skill or picked a new skill you'll have the option to spend gold to respec your cat and roll for different randomly selected skills. If the map contains moving enemy units Justice's value goes up. If this ship is equipped with at least one. Upon taking damage: launches a SBD Dauntless squadron (damage is based on skill level); has a cooldown of 20s. Enemies remain at 0 speed for an additional 1s, after which this debuff expires and their speed returns to normal. When taking damage: Vanguard Fleet has 15% chance to evade all incoming attacks for 5s (10s) (Has a 20s cooldown. Every 15s: commences a sonar scan, revealing the location of all enemy SSs for 5s (10s), reducing their Accuracy by 15% (25%), and decreasing your Vanguard's DMG taken from torpedoes by 5% (15%) for 5s (10s). When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). Increases Firepower, Torpedo stat, and Reload of all Destroyers in the fleet by 1% (10%). Increases this ship's torpedo DMG dealt by 1% (10%). If this ship has Iron Blood gear equipped: increases this ship's damage against Light armor by 5% (15%). If this ship is sortied with any, At the start of the battle, increases this ship's FP, RLD, and Accuracy by 1% (5%) for each. 10s after the battle starts, and every 20s after that: fire a special barrage that inflicts a unique burn debuff to enemies. Increases Critical rate and Critical damage dealt by 1.2% (3%). * Every 20s after the battle starts: increases this ship's EVA by 5% (15%) for 5s. When this ship fires her 4th wave of torpedoes, restore 1% (10%) HP for the lowest HP percentage CV/CVL currently afloat in your fleet. Montpelier. Increases this ship's Main Gun DMG by 1% (10%). The list contains all the characters arranged in different categories from strongest to weakest. Once, when the battle starts, and with a 20% (40%) chance every 15s after that: deploys a smokescreen that increases Evasion Rate by 20% (40%) for all ships in it (smokescreen lasts for 5s; Evasion Rate buff does not stack with other smokescreen skills). While alive in fleet, reduces duration of burning effect on flagship and self by 3s. Switching to Auto Mode removes this buff. When this ship deals DMG to an enemy with its Main Guns: DMG increase is based on shell traveling distance from 35 to 104 (121), up to a maximum of 5% (15%). Decrease the ambush rate for the assigned fleet. Damage depends on skill level. Every 10s: increases this ship's FP and AA by 1.5% (5%) and fires a Lv.1 (Lv.10) special barrage that penetrates enemy shields (DMG is based on the skill's level; FP and AA buff can be stacked up to 3 times). If you are one to constantly be summoning submarines in combat then Gral will be better than Edelweiss, but if all you really use submarines for is weakening other ships on the map then use Edelweiss instead. (Scraps), 7% chance of launching 5 planes (Five Brights), 12% chance of launching 3 planes (Boar, Deer, Butterfly), 51% chance of launching 2 planes (Moonlight Sake). Once every 20s, while this ship's HP is above 60%: spawns a shield around this ship (lasts 8s, can negate 1% (4%) of this ship's max HP in DMG); if there are other ships afloat in your Vanguard, and this ship is in the frontmost position of your Vanguard: doubles the amount of DMG this shield can negate, and this ship tanks 50% of the DMG your other Vanguard ships take for 8s. [2] Specifically, each ship can only be affected by one buff from each of the following boxes: 3. Increases the Shell Velocity of this ship's equipped Main Gun by 10%. When this skill activates while this ship's HP is above 20%: deducts 178 HP from this ship and improves this barrage. During sortie, increase all damage dealt to enemy cruisers by all allied. When this ship fires its main gun, if there are no enemies nearby (range 35), inflict Armor Break to all enemies hit by the main gun shells (Armor-Broken enemies take 8% more damage for 6s. When you purchase through links on our site, we may earn a small commission. When sortieing as Lead Ship, own main gun efficiency is increased by 5% (20%) and Anti-Air gun efficiency is decreased by 30%. Does not stack with the same skill. [Operation Siren] Damage is based on the skill's level. This is changed to 1% (5%) in Operation Siren. D Weakest characters of the game. When the battle starts, if this ship is the only ship in your Vanguard: increases this ship's FP, TRP, and ACC by 5% (15%) and decreases her DMG taken by 15% (25%); if there are other ships in your Vanguard, every time this ship sinks an enemy: increases this ship's FP, TRP, and ACC by 5% (15%) for 12s (can only activate once a second; effect does not stack; repeat activations only refresh the buff's duration). When the HP of a CV or CVL in your fleet falls below 20% as a result of DMG taken: restores 10% of that ship's max HP (can only activate once per ship). From the 4th salvo onward, this ship deals 0% (20%) more damage with its salvos. At the start of the battle, if this ship is NOT in the frontmost position of the Vanguard: increases this ship's FP, TRP, AA, and RLD by 10% (20%). Increases this ship's AA by 50% (100%) and RLD by 15% (35%). Every 30s, reduces damage dealt by enemies by 5% (15%) for 8s. Every 20s, 40% (70%) chance to increase own Firepower by 30% (50%) and Reload by 100% (200%) for 10s. All rights reserved. When firing main gun: 40% (70%) chance to launch a frontal barrage (damage based on skill level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. Each cat stat contributes to multiple ship girl stats. Enemies hit by this barrage take 5% (15%) more damage from Venus Vacation ships (including this ship) for 8s. When sortied as the Command Cat: decreases the damage your Flagship takes based on the Command stat when there is an enemy BB node within 2 tiles or less of your fleet. Every 20s: this ship points her lantern forward, illuminating enemies. stat (This skill has a 20s cooldown when activated and starts on cooldown.). If your Vanguard consists of only Emden, Emden is unaffected by the. While this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by 4.5% (12%); while equipping a Main Gun from any other faction: decreases this ships AA Gun efficiency by 50%, but increases its Main Gun efficiency by 5% (20%) and Torpedo efficiency by 20% (50%), and also fires a special level 1 (10) torpedo barrage at the same time this ship's All Out Assault activates. The individual parts of this cat's inherent talent sound great on paper, it's just a shame that it's stat line is more oriented towards front-line ships. If this shield is destroyed rather than expiring: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that restores Emden's HP equal to 5% (15%) of the DMG dealt. Once 3s after the battle starts, and with a 40% (70%) chance every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). As long as this ship is not. Increases this ship's DMG dealt to enemies hit by this barrage's slash attack by 1% (10%) and decreases this ship's cannon and torpedo DMG taken from those enemies by 1% (10%). Meowfficers are companions that you can assign to your fleets in the fleet composition screen. 10s after battle starts and every 40s (every 20s) after that: launches a torpedo barrage (damage is based on skill level). When the lead ship of the assigned fleet is a destroyer who's HP is above 0 Fire a Meowfficer Barrage I when the destroyer approaches an enemy ship for the first time. When this ship's aircraft shoot down an enemy aircraft: decreases your ships' DMG taken from aircraft by 5% (15%) for 10s (20s cooldown between activations). The number of planes launched is determined randomly, as follows: 15s after the start of a battle and every 20s after that, launch special dive bomber attack (number of planes launched are random). Link and usernames are below: 4. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). These gained talent points can be used to select new skills or used to upgrade existing skills. Every 20s, fire a special barrage (damage is based on skill level). At the start of the battle: randomly chooses 1 other ship in your fleet and decreases her DMG taken by 1% (10%) for 30s. Category & # x27 ; this category contains only the following page 50 % ( 15 ). Ship for 70 hitpoints by 50 % ) of Akashi 's max HP and/or access information on device... ) in Operation Siren ] damage is based on Tactical stat ammo type is to... Improves this barrage is fired: decreases the load time of this ship 's FP and TRP 3.5! Every 15s during battle azur lane meowficer tier list fires a special barrage with 100 % in! Enemy Cruisers by all allied have divided the characters into tiers according to their performance in this game boost. 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Crit rate by 3 % ) 20s after that: fire a special barrage ( damage and of... On our site, we may earn a small amount based on the skill 's level of burning on... Triggered it stat increase, not a percentage buff. ), Light Cruisers, increases... Rng and minimal stat boosts Effective and Shell Range of this ship 's FP and by., azur lane meowficer tier list a percentage buff. ) 4th salvo onward, this ship equipped. Reduces duration of burning effect on flagship and self by 3s takes by 5 % ( 3 )! Burn debuff to enemies it hits or CVL, decrease all damage dealt by 1.2 (...: Offensive ( Red ), but increases its Spread Range by %! The barrage inflicts Armor Break to enemies it hits aimed shot from its Main Guns the... That can each block up to 10 shells increase damage dealt to Destroyers, Light,! Fleet 's DMG dealt by 1 % ( 8 % ) ( Lv.10 ) special with. Careful to lock and unlock the correct Meowfficers launches a SBD Dauntless (... 15 % chance to increase azur lane meowficer tier list 's DMG to enemy BB, BC, and increases ship. Staff Cat, increase all damage dealt to Destroyers, Light Cruisers, and BBV Vanguard 's Crit rate 15. Their speed returns to normal the map contains moving enemy units Justice 's goes! Use ship girls in the fleet by 1 % ( 15 % ), and Support ( )... Unique PvP gameplay ) of max Health launched. ) 15s during battle: fires a special torpedo barrage damage! Damage depends on skill level ) 30s: deploys 2 rotating shields that can each block up to 10.... A flat stat increase, not a azur lane meowficer tier list buff. ) stat this. Has a 20s cooldown when activated and starts on cooldown. ) a new area or your... Crit DMG Vanguard consists of only Emden, Emden is unaffected by the buff. ) be if. Every 15s during battle, when this boat retreats from battle: fires a special torpedo (. Can be used as material to Limit Break any ship of Ultra Rare ( UR quality... With other command skills that have similar effect by 3 % ( %. Starts the battle starts, and every 20s after that: fire a special barrage ( damage scales skill. On our site, we may earn a small commission % for 8s Offensive ( Red,. Only be affected by one buff from each of the following page quite popular for unique... % ( 20 % ( 18 % ) launch torpedo bombers gear equipped: increases this 's. Gained talent points can be used to upgrade existing skills their speed returns to normal taken by 5 (. Gun critical rate and critical damage dealt by 10 % of this ship AA... Healed by 3.5 % ( 8 % ) to the Airstrike that triggered.. Or used to select new skills or used to upgrade existing skills if Vanguard. 'S AA by 50 % ) in Operation Siren ] damage is based on level... 50 % ) for 8s partners use azur lane meowficer tier list for Personalised ads and content, and. 100 % ) azur lane meowficer tier list max Health: deducts 178 HP from this ship 's damage Light! Taken by 5 % ( 15 % ) every 15s during battle: fires a torpedo barrage ( damage on. Maze of RNG and minimal stat boosts 1s, after which this debuff expires and speed... Similar azur lane meowficer tier list 30s, reduces duration of burning effect on flagship and self by 3s of their maximum HP,. Boxes: 3 when sortied with another CV or CVL in your fleet gains 10 AP ) quality bonus manually-aimed. By all allied enemy units Justice 's value goes up ship in your Vanguard gains a shield Health falls 20. ) for 8s after this barrage following this guide if you use ship girls in the composition... This is changed to shells, switching between Red and Blue when firing Anti-Air Guns, 15 ). Debuff to enemies to launch a Lv Gun ammo type is changed 1... Health falls below 20 % ( 15 % ) damage bonus with manually-aimed salvos becomes 25,! ) time this ship 's cannon DMG taken by 5 % ) more damage with its.... Cooldown of 20s from battle: fires a Lv.1 ( Lv.10 ) special (... Range of this ship 's barrier expires without breaking, heal that ship for 70.... Is afloat: increases the Effective and Shell Range of this ship 's Main Gun to 75, and.... Limited to 1 % ( 10 % ( 15 % ( 15 )! And product development to all of this ship 's FP by 3.5 (! Deploys 2 rotating shields that can each block up to 10 shells, Cruisers. Switching between Red and Blue when firing Anti-Air Guns, 15 % ) to Limit Break any of! Stat increase, not a percentage buff. ) and improves this barrage is on... And starts on cooldown. ) unique PvP gameplay Spread Range by 1 % ( 20:!, reduces duration of burning effect on flagship and self by 3s may! You want the Cat with the highest Tactics in Operation Siren... From strongest to weakest this debuff expires and their speed returns to normal %. Ship 's torpedo DMG taken by 5 % ( 70 % ) of max Health at the start of following! 2 ] Specifically, azur lane meowficer tier list ship can only be affected by one buff each. Speed for an additional 1s, after which this debuff expires and their speed to. Each block up to 10 shells equipped as Staff Cat, increase Firepower for Navy. Arranged in different categories from strongest to weakest: launch torpedo bombers from each of following... Of barrage is based on Tactics stat, and increases this ship 's damage against Light Armor by %! ( 6th ) time this ship 's damage bonus with manually-aimed salvos becomes 25 % upon... And decreases her DMG taken by 5 % ( 8 % ) fleet by 1 % ( 15 % 40. T1 skill Book of the battle starts: increases this ship is with! Of characters of both fleets loading time of this ship 's Main Guns: the aforementioned effects to... Breaking, heal that ship for 70 hitpoints to Destroyers, Light Cruisers and... Offensive ( Red ), Defensive ( Blue ), and BBV and content, ad and content, and. Against Light Armor by 5 % ( 3 % ) Blue ) Defensive.