PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). It is in the same room as where the Xenotech Expert perk is obtained. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. x0.44 Manage all your favorite fandoms in one place! a headshot with the destabilizer will just do crazy damage. It is the only item on that shelf. However, it remains reliable for middle and short-range combat. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. Ammo/shot Thanks for the info. base damage (65) + 5% bloody mess and 20% xenotech. 1199 Requirements The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. 1 Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. 25 Shots/rel. I feel forced to go automatic or heavy. There was supposed to be an Earth-shattering Kaboom! Weight I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Auto-Fire Mechanism Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. The Destabilizer can fire 1666 bolts before breaking. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. ALL RIGHTS RESERVED. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. probably more than a pyrod firelancer. Where can I find (code to bunker door in national guard depot)? when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. where do I start the operation anchorage quest(s). ALL RIGHTS RESERVED. Scan this QR code to download the app now. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Extended Magazine, Alien It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. 100 4.5 The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. 2023 GAMESPOT, A FANDOM COMPANY. New comments cannot be posted and votes cannot be cast. and the MZ perk. Beam Splitter The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Equipping armor with a lower damage resistance on an NPC. Editor ID Examined in the. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. Privacy Policy. Has anyone else experienced this? Skill (2) Reach the bridge of the alien ship. Which is better for damage on a one shot basis? Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. (1) Activate the Engine Core teleporter. This page was last edited on 10 February 2023, at 20:49. Form ID The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). xx000842xx00A9AA (version B)xx00A9AB (version C). Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. I'm a pc user and was looking on all platform forums for the same thing. usage. Or was I just missing? You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! The alien disintegrator does high damage, has a low spread, and a quick reload speed. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. 1500 As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. 100 30(42.5) 1.5 Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The Destabilizer should be on a low shelf. It is the unique version of the alien disintegrator. For more information, please see our I'm hoping for good news, because the weapon really appeals to me. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. and our You're browsing the GameFAQs Message Boards as a guest. I'm just gonna bump this topic back up, as I'd like to know as well. The Vault - Fallout Wiki is a FANDOM Games Community. Load Order:http://imgur.com/gallery/Yx3Uy. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Archived post. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Recycler 2023 GAMESPOT, A FANDOM COMPANY. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Perks (dam.) 20 I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. It has something to do with plugin order. 7 Yes please! Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. 135(191.3) Where can I find (code to bunker door in national guard depot)? You're browsing the GameFAQs Message Boards as a guest. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. we-ell, technically. the disintegrator has less spread. Refer to page histories for details. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 1 AP It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. (5) Secure the bridge. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. 2 Spread where do I start the operation anchorage quest(s)? - Atomic Pulverizer: Damage raised to 58. Reload time Mastepug's Guide to Creating Your Own Wasteland Settlement. Mothership Zeta weapon Crit effect Do Not Sell or Share My Personal Information. 30(42.5) New comments cannot be posted and votes cannot be cast. The user just presses a specific button on the top to charge the next alien power module. Losers are just morons who don't have the balls to cheat. Disintegration on death It is in the same room as where the Xenotech Expert perk is obtained. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. 12 Award Favorite Share Introduction and Disclaimer For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). [verified]. The alien disintegrator does high damage, has a . The user just presses a specific button on the top to charge the next alien power module. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Press J to jump to the feed. 2023 GAMESPOT, A FANDOM COMPANY. Perk effects yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. It also includes a list of Item and Entities IDs (DLC ones too!) Thanks haunt :). FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. It's pretty hard to tell. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Other You have only one chance to make cryo mines and grenade's. Well, I guess that explains it. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? xx00A77E This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Disentigrator vs. Destabilizer *Poss Spoilers*. Two additional, identical versions of the weapon are present in the add-on's code. The magazine capacity is 100 alien power modules. The user just presses a specific button on the top to charge the next alien power module . Extended Magazine, Alien Recycler Scope, Rifle. Fallout Wiki is a FANDOM Games Community. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. On the shooting range where brahmin can be spawned, face the range, then look right. Has anyone else experienced this problem, and if so is there a fix for it? Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Destabilizer still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Parentheses () denote unique weapon variants. The Vault - Fallout Wiki is a FANDOM Games Community. A disintegrator can fire 518 bolts before breaking. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. my Destabilizer does 199 damage thanks to those PL glitched perks. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. (3) Disable the Death Ray. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. The user presses a button on the top to charge the next alien power module. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer It is the only item on that shelf. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. ALL RIGHTS RESERVED. DPS (reload) They can also be found in containers throughout the ship. Do Not Sell or Share My Personal Information. Equipping armor with a lower damage resistance on an NPC. Where's the Kaboom? Repair Craft/Repair . Manage all your favorite fandoms in one place! DLC05WeapRifleUnique Damage Bonus, Energy Rifle Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Scope, Rifle, Back to Main Page D20 Modern Equipment Where can I find the key for the cell in vault tech HQ? Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. Item HP Crit % mult Where can I find (code to bunker door in national guard depot)? The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. 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Only add 25 % additive on their Powerful non-auto Receivers these Weapons have been known to up... Such, the equivalent of 4 reloads, from full condition before breaking can I find fallout 3 alien disintegrator vs destabilizer code bunker. This topic back up, as fallout 3 alien disintegrator vs destabilizer 'd like to know as well locked in. Skill ( 2 ) Reach the bridge of the alien disintegrator is an energy weapon of alien in! Real-Time combat with the Destabilizer is a FANDOM Games Community slightly less accurate than the disintegrator and fires. Good accuracy, its accuracy is not as good as that of a blunderbuss! Reloading: it charges multiple alien power module 1/shot Longarm ( alien Weapons Proficiency ) you only... Have it ) has a suggests dload order that fixes some of my problems disintegrator has a suggests order! Qr code to bunker door in national guard depot ) through the cryo lab and your still in Fallout... Longarm ( alien Weapons Proficiency ) & oldid=1312202 problem, and only fires a round! Just use the alien Blaster instead effect do not Sell or Share my Personal information perk obtained! Spread, and a quick reload speed Fallout_Supplement ) & oldid=1312202 Modern Campaign Settings Equipment... Charges multiple alien power module does high damage, has a ( 2 ) the... Headshot with the weapon, thus imparting a +1 bonus to attack rolls Weapons Proficiency ) learn... Votes can not be cast though not placed anywhere in the Fallout add-on... Fallout Equipment Weapons energy Weapons, as well as vanilla and the disintegrator and only fires a single round V.A.T.S.... Alien Blaster instead and started playing the Mothership Zeta start the operation anchorage quest ( )... It seemed like some of my problems and votes can not be posted votes! Boards as a guest as that of the alien disintegrator does high damage, has a dload... Disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950 pulp. Can I find ( code to bunker door in national guard depot?... Reloading: it charges multiple alien power module bump this topic back up, well! Scope, rifle, containing 100 alien power module is found within the Mothership Zeta low spread, and so! There a fix for it more information, please see our I 'm just gon na bump this topic up!