If anyone can, then with some ingenuity, everyone can. Most animals/creatures, other than canines (friendly dogs and Dogmeat currently not supported) Please use Fallrim to clean your save, and then make sure youre updated to the latest version of PA-NPC. Improved Jet visuals by adding some more sparks and smoke puffs. I havent found in-game performance problems. As of v1.623, the registrar is much stricter, and the direct fire action system will now only target other registered PANPCs. Please feel free to contribute by expanding it . Q: What if PA-NPC cant identify an NPCs faction (such as in other mods)? Through their victories and defeats, the individual NPCs will gain or lose courage, earn command roles, or succumb to revenge rage at the sight of a fallen comrade. I do have the donation flags set on the mod page, because why not. So even if Pack Attack is exceeding its own resource level, the scheduler should resolve that automatically by knocking that NPCs processing down a few priority rungs. Also some settlement modifying mods can cause frequent CTDs. Its not set in stone or anything, but yes. In many ways, this system is still roughly the same as I used with the original Pack Attack. 4. Q: Which NPCs are altered by PA-NPC? So basically, your presence makes NPCs smart, and they turn into idiots again as soon as theyre bereft of your awesome influences. Hit apply and close Nvidia control panel. Others will fall like a house of cards. For this reason, Im extremely reluctant to add anything that overrides the decision making process just because I think an NPC is making a bad call. Q: Why are all these raiders rushing at me instead of shooting at me? I am taking insta-hostile reports VERY seriously. Keep in mind that there are ways for this to legitimately happen. animals and such) PANPCs (and Tacticals, if set in MCM) are PA-enabled as soon as they are loaded into the players cell. The short answer is: very probably not. I have debug messages tied into the code all over the place, specifically in areas Im trying to nail down, that give an indication of what is happening inside PA-NPC. Both of them seem to have gone dark due to the recent situation. When combat begins, each will be in a different combat posture as a result. Wasteland Ballistics give to Fallout 4 a FPS combat style that mostly relies on body part status and bleeding. Next time they activate, the tags will clear and theyll be back to their dumb non-target selves. (It does nothing, however, to automatically detect and adapt to other mods.). Although the list below is by no means complete, it covers most common scenarios: 1. Just pick the NPC types you want to support, and only those NPCs will end up with the script attached. Thats how Godzilla focus-fire support happened. Theyre also not the sharpest knives in the drawer. I really do think that Raiders are my favorite PA-NPC group. Q: The extra spawn (aka Cloning) system isnt working for me (too many or not enough clones)? Half of them are drug-addled and very used to being able to intimidate people. Unofficial Fallout 4 Patch.esp ArmorKeywords.esm SettlementKeywords.esm XDI.esm AAF.esm TBOS-RaiderNormalFixMale.esl TBOSBodyTalk2LooksMenu.esl Bememoth Separated Cart.esp WashOutThatCum.esl TortureDevices.esm Devious Devices.esm Homemaker.esm FusionGirlLooksMenu.esl CROSS_CoA.esl Lucid's Texture Upgrades.esl luxor8071's HD Texture Pack AIO Pt . And theres no such thing as a bug-free computer program, especially when event management is involved. This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. If you are having unexplained hostile problems, please PM me, Dropbox me a save file that demonstrates the problem, and send me your load order. As of v1.6, they also assess the combat alert condition of their local teammates. Probably, if you ask nicely. I ran the game fine with 467 mods of which 255 had a plug-in. Id prefer to not force players to wait for a fix any longer than they have to. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you are having this problem, please rule out these scenarios before reporting it as a new bug: 1. *wave*. As many other mods do the same thing, that meant having to do compatibility patches for anything that had any sort of overlap. However, I cant with 100% certainty promise that it cant or wont happen. Where Sim Settlements 2 overtakes the original mod is with the new characters, quests, and systems it introduces. Ask it in the comment section (or send me a PM). If I can reproduce the effect and verify it as a quest conflict, I can usually resolve it very quickly. At any rate, dont use both mods together. The registrar now attempts to match against two markers instead of one, before clearing the NPC for registration. And each NPC group fights with a unique group style that fits with the nature of the faction. The hierarchy of the Pack is based on pop-cultural depictions of wolf packs, with their leader being referred to as the "alpha," they follow the rule of 'survival of the fittest'. Debug Mode can be turned on in MCM. 6. Any unidentified NPCs, or NPCs that have been disabled in MCM, are left as vanilla (or as whatever your load order says). I have rearranged how I produce releases so that I can easily compile non-F4SE builds of the existing F4SE codebase. Im a particular fan of the Zachtronics games. And, if you choose to start writing mods yourself, pay it forward and think about the new guys who will one day be trying to learn from your work. As of 1.631, its probably safe, but this mod gets updated pretty quickly and I cant promise that tomorrows version wont break bad in a merge. And so on. Wow you are missing another 500 mods in your list lol well, sorry but even if you learn how to patch your game via F4edit, you still will have CTD because it has been advised from the WOTC's author, that CTD will happen by using that mod. As of v1.432, no base records are edited, and the mod dynamically attaches PA-NPC functionality on the fly. Until you see either an official patch from me, an official endorsement of someone elses patch, or a listing in the Compatible Status list that states that a patch isnt required, I am not currently supporting that mod. I add and remove messages all the time, so you will see different messages in each version. This mod is being developed rapidly, and it is very likely that your issue has already been addressed. Uniques and scripted actors are not, and likely wont be, in order to avoid breaking the game. Especially to me. Q: I just found one of my settlements decimated by hostile settlers. Source code is included in both download packages. However, from what Ive read, it differs from the older Gamebryo system (FO3/FNV) in that script resources are generally segmented and allocated, and so if one script is exceeding its own resource allowance, the scheduler will deprioritize that script until the bottleneck is resolved. Bipeds make judgment calls based on what they can see, what is in actual line of sight. This will usually happen at the end of another evasion move, once the PANPC has collected themselves a bit and is ready to reenter the battle. If your question is about compatibility with Advanced AI Tweaks, Arbitration, or ANY other mod, PLEASE start by reading the Compatibility section! 3. ApprehensiveDegree70 2 yr. ago. As of v1.432, nearly every NPC group in Fallout 4 and the DLCs are PA-enabled. Its there mainly for my own use, but feel free to play with it. Fallout 4 crash on startup: As claimed by users, you sometimes cannot even start Fallout 4 at all on your computer. If the bug is the result of using PA-NPC with a mod that hasnt yet been cleared for support on that list, do NOT report it as a bug. These natural levels also change throughout the combat session, so there will be emerging heroes and cowards among the group. Q: What is the Command/Focus Fire ability? However, that does absolutely nothing to contribute to group decision making, so its out of scope. 268. So sometimes expect things like the cowering raider. or they alter combat styles. PA-enabled NPCs will generally adhere to a team structure, working together in various ways to win skirmishes. Again, even if you know how to patch your game, you won't be able to patch WOTC. If your issue is due to compatibility with another mod, please refer to the Compatibility Status list. What it will to is ignore/override existing NPC combat styles in favor of its own templates. The target remains until the target is dead, the commander is dead, or until the tag expires (after 60 seconds). Like all other PA-NPCs, Synths now are also liable to run away when seriously damaged, to find other Synths to back them up, or barring that, to hide. Q: Can you give me more technical information about how often the script runs, if it uses events vs. timers, etc.? The problems are the unsupported NPCs that were enabled by mistake due to (now-fixed) bugs in the registrar, and that otherwise would normally be friendly NPCs. There is exactly one line in PA-NPC that enables an NPC to initiate combat on their own, and thats buried deep in the focus fire Command system. Im a big believer in keeping to a very clear project scope. Set Antialiasing - Mode to "Enhance the application setting". Pack Attack NPC is a great mod that I use in my load order with RGE, . Somethings banging against a scripted scene and/or quest that requires a specific fight to happen a certain way. Im middle aged, work from home as a self-employed freelance writer, and have a very understanding wife who puts up with it. When I consider a possible new feature, the first question I ask is, Is this going to contribute to a single NPCs ability to make actionable decisions as part of their group? If not, then at best its out of scope. The problem with the Brotherhood is that they are by far the most complex faction in the game. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. Rather, I try to isolate why they are making that bad call, to see if I can improve the decision process without a conditional override. Why? Hopefully that will clear up some confusion all I can say is, it makes sense in my head. Unintuitive feature! But I cant guarantee 100% compatibility with everything. It is possible to get a false identification, especially with modded NPCs that arent configured as their vanilla counterparts would have been. When a PA-enabled NPC dies, the script shuts down for that NPC, unregistering for all its events. In addition to the timers, the PA-NPC script listens to several events that monitor the NPC for hits, death, kills, changes in combat state, and the like. As of v1.4, the Brotherhood of Steel is a supported NPC. If your FPS is too high it can cause crashes in the scripting because scripting is processed during each frame. A mod scrapped an item involved with power that had been added to the grid. Q: Is there any way to fix an over-aggroed NPC (such as turrets)? If theyre suddenly becoming very in-your-face aggressive, its because theyve decided that theyre winning, and they may (but may not) be right. Set Antialiasing - Setting to "4x". Q: Is there any way to do a factory reset of PA-NPC? DO NOT REPORT IT AS A BUG. Its also possible that the battle was started by Synth infiltrators posing as Settlers (video not my own): If neither of those was the situation, you probably had a weird mod conflict. The only way to avoid them is to access the cell where you are getting the CTD, from different direction but if your CTD's are happening as soon as you are getting in combat ( everywhere ), then I guess your problem is not just related to WOTC but to the heavy amount of mods in your game and that probably, they are conflicting to each other . . you are posting your problem but you do not give any information about how powerful your rig is to handle such amount of mods, etc, etc, etc, .. when a CTD happens, there might be dozens of reasons that are causing them, and they could be triggered perhaps because you are running something in the background, anti-virus software running, perhaps your rig is not that powerful, load order, too many mods conflicting to each other, lack of cleaning the master files, etc, etc. You can also do the same thing in the console by using the. Q: Will PA-NPC eventually support companions? That way it is easier to find out which ones do you really like and which ones are causing issues, but if you download all of them at the same time, trust me, you will never be able to know which ones are causing the problem. are bug fix and refinement releases in support of the new features of that version set. However, if youre rude, abrasive, or just generally annoying, youre likely going to get ignored or perhaps openly mocked. 2. Most of the non-F4SE players Ive heard from so far have been VR players, so Im trying to limit the amount of experimental code they have to deal with. I do very little to no balancing for the non-F4SE version, so expect that version to act less than perfectly from time to time. Q: And how exactly did a raider (or other NPC) get up there? --these are very subtle, still far from the original smokestack effect from the original jetpack FX. But others, such as Molerats and Mirelurks, will need case-by-case consideration and probably custom coding and templates. If you find a bug, please report it and Ill get on it ASAP. I had read the mod descriptions, twice in fact, but this thread is irrelevant now as I have reduced my load order a bit more, 218 in fact, which has increased the amount of time I can battle in combat to over two hours now. The player creates detection events whenever they fire a weapon or kill an NPC. Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. Forged and Rust Devils, for instance, use the Raiders template. Q: How exactly do PA-enabled NPCs assess each other and enemy NPCs? . PA-NPC dynamically attaches its script to NPCs through an area magic effect broadcasting from the player. Q: Does Pack Attack alter the accuracy or attack speed of NPCs? K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. Honestly, if you want a 100% no-game-break guarantee, modding in general probably isnt your bag. A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. Q: What is the Medic ability? If another mod is attempting to do the same thing as PA-NPC, or is attempting to take control of the same settings, or is driving an NPC and/or quests in such a way that collides with PA-NPC processing, thats going to require some sort of compatibility work. Added some fall damage upgrades to the standalone Jetpack. A 50HP NPC will see a 150HP friend as a major boost to the team, while the stronger one will regard the weaker one as a liability. Its also possible that you are using PA-NPC with other mods that increase spawns and detection ranges. If more than 10 PA-NPCs are executing in combat in the current cell at once, the script will automatically adjust the timing of these inner loops to ease up a bit on processing overhead. either tamper with specific weapons, ammo, etc. This isnt necessarily a bug, but is actually a feature of the game engine. It doesnt change any base records. 2. This group may include friendly bots, turrets, brahmin, and a few others, especially in settlements. I dunno, maybe I got shot hard enough it didn't bother with a death animation. The other issues are uniques and already scripted NPCs. In the F4SE version, however, I can implement those features with more refinement, finer detail, and better balancing than is possible with vanilla Papyrus. Thanks. Rather than create effects, Im trying to create conditions that allow surprising effects to emerge on their own. Id rather save those rabbit holes for other projects. and our Once again, if so, let me know and I can either fix it or code around it. Blessed Terradon Riders (Fireleech Bolas), Ancient Stegadon (Engine of the Gods) (mount), The Umbral Tide (Salamander Hunting Pack). It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. Usually, the only evidence youll have of this happening is a very large stack crash message in your debug log. Then the script is dispelled. There is also an optional setting (defaulting to OFF) in MCM that provides Medic-enabled actors with a few extra stimpaks when they become PA-enabled. I recommend using PA-NPC with mods that reduce area respawn times, toughen up enemy NPCs, and the like. 1987-1993 Ford. Right now, this shows up mainly in the quality of weapon comparisons. But I can tell you that if you run into any significant problems, you should be able to disable the ESP and get back to normal. Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. 2. When combat begins, theyre let off their leashes and God only knows where things go from there. Eventually I always make it back to Fallout. Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs. If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. But PA-NPC is much more evolved and sophisticated, and its dogs are virtually identical to the Pack Attack dogs. This video explains the installation and setup process f. 3. They are recognizable by their animal-themed equipment and demeanor. Any help would be massively appreciated. Earlier versions of PA-NPC attached the script statically to actor records, so they were all persistent, which meant none of them were ever cleared out. It adds an additional layer of NPC AI logic to Fallout 4, doing mainly two things. Ill give you an example from the v1.5 series. Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. Animals, in general, are not currently PA-enabled. That's supposed to stop your game from crashing? were winning!) or to retreat. Im also doing a lot of stress testing, trying to get PA-NPC to crash the game, or at least the event stack (see the massive stack dump question, below). Q: Are you open to new developmental ideas? They will also provide fire support to that teammate. In the older system, there was simply a common pool of resources, and a single process could drag down the whole game. The script will then intend to do so by race. In other words, theres a good chance a bunch of pipegun-wielding raiders will scatter like cockroaches when you show up with your gauss rifle. MCM is required if you want MCM support. This can happen, and will sometimes set off a friendly faction. , . Q: Why is this raider duck-and-covering instead of just running away? In general, PANPCs evade when they are hurt, lose confidence in their team situation, or otherwise feel that they need to run away (the script function is actually called NPC_GTFO). No. And possibly to have some extra fun doing it. If you prefer a more or even less chaotic, disorganized combat environment, you can alter the Battle Buddies deployment odds in MCM (under Modifiers). When they go melee, if they dont have a melee weapon (or they just dont want to use it), they resort to hand-to-hand combat. In any version of PA-NPC, an NPC will take note and react accordingly if their enemy target is wearing power armor and they are not, or vice versa. Ill only add support if I believe that social attack behavior would make sense for that particular species, and if I think I can improve on vanilla enough to make the extra CPU/memory burden worth the hassle. Other factions are assigned one of the preexisting templates. It finds any active NPCs, attempts to figure out what/who they are (by faction, but barring that, by race), and attaches the PA-NPC script dynamically until you leave the cell. If this is a recent PA-NPC version, please report the problem. Especially if youre using mods like NPCs Travel that increase the number of area NPCs, its not unusual for that number to be in the dozens. Future Plans For PA-NPC But right now I consider companion support to be out of scope. 8. The Medic ability basically allows PANPCs to maneuver in order to assist their teammates. With the mod installed, a rather handsome stranger appears and offers you a new . Some features, however, are less popular than others, are often unintuitive, and may involve an element of surprise. The more NPCs you have on the field, the more likely the dump will happen. If they are ranged and on the offensive (usually fighting in the open), their speed goes up and their aim stability goes down. If you are getting a repeating bug that you can reliably reproduce, try kicking on Debug Mode and see what the messages say. Q: Did that raider really just throw my companion to the ground? Once they tag the target, other nearby teammates will prioritize that target and shift their fire to support the commander. I also code to relieve stress, and I see it as a fun hobby, so I am pretty much tinkering with the stuff off and on all day. That could, conceivably, lead to a much more fun mod. The list was hopelessly outdated, so it's locked at least until 1.9 release. Pack Attack NPC works entirely dynamically, so you can easily clear the script out of your game save file using Fallrim Resaver. Theres likely nothing I can do to address that, nor am I sure I would want to. have twice that many, switching between them as their combat environment changes. If more are noncombatants, they will join one of them. If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. (December 2019) you may want to try Raider Gangs Extended 0.8 found in the . I tend to have a rotation. Your companion got caught in crossfire and shot back. 5. Non-synth robots (including turrets). Youll have to sort that one out. You shouldnt encounter any problems. Likewise, while I appreciate the work that others are doing to develop compatibility patches, I cannot support those patches. (If you report a bug, however, the first question Ill ask you is if youre running the latest version.). Terminology note: PA-enabled means an NPC that is operating using Pack Attack logic. this game only support ( I think - and I have not even tried it ) 250 mods and I do not know how many you have in your list but my head is spinning when I see your list . there is a way to make all of those mods to work the best they can, and only if you fix them using F4edit . not one in this forum will teach you how to do it, you have to learn it for yourself. Like the title says my game keeps crashing. And porting backwards to FO3/FNV is beyond unfeasible. The Development Process Knew I was forgetting some steps, as I said before I had to re-install everything, and thus forgot a few steps when updating everything. Q: I have a question that you havent answered in this FAQ. Clothingoverhaul.esp (AWKCR) Eli Armour compendium.esp. So if for some reason you prefer the combat style stats implemented in another mod, youll have to change the PA-NPC stats manually in FO4Edit to accommodate. The new one will be ready probably by the end of the year. Depravity.esp. Runtime script conflicts are still possible, however. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). As a result, normally Aggressive NPCs Settlers, DCS, BoS, Minutemen, etc. The mod has been rebuilt from the ground to provide a better Escape From . As of v1.432 and in all current versions, PA-NPC does not touch any base records. If its last act was caused by PA-NPC, Id like to know that. Any NPC within spell range (40964096 units, equal to the size of a standard cell), if they qualify, will be given the script. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm . Otherwise, the best direct repayment you can give me is to use the mod, enjoy it, and tell me all about your adventures! As of v1.63, Feral Ghouls have optional MCM support. Either way, youre too close. Will I have a problem? Q: Does PA-NPC have any required dependencies? 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